A new Overwatch Patch has just released a few hours ago and it brings with it two key changes for two characters.
The first change is for Ana who seems to get beneficial buffs from this update. Ana is a sniper/healer that can not only heal her allies but can also dish damage as well. Because of this dynamic, Ana’s magazine size will be increased to a total of 10 bullets per mag as opposed to the original mag size, holding only a total of 8 bullets.
Not only that but the rate of her fire has also increased by 20%. This means that Ana can now dispense pleasure or pain at a much faster rate.
Personally, I am not a fan of snipers but my friend is. He said that Ana is a really dynamic character. Among the many FPS games I have played, Ana is the only character that has this dynamic of a healer/sniper wrapped in one character.
This is actually a great idea since Ana can just situate herself far from the heat of the battle while dishing out heals and damaging her enemies as well.
There is also a slight buff to her sleeping dart. You see, back when Ana was first released, her sleeping enemies will be back in action immediately after getting hit. With this new patch, enemies that were affected by Ana’s sleeping dart will now have to wait 0.5 seconds before they can shoot around again. This is great to deter enemy movement while also providing Ana more than enough time to get away.
Another major change in this patch is a slight nerf to McCree. Since McCree was buffed in the last update, a lot of people are actually using him more often.
That is because McCree can dispense high amounts of damage even from afar, which realistically, shouldn’t happen.
Because of this, Blizzard nerfed McCree’s damage if they are fired from afar. Technically speaking, his original damage will not get a minimal damage decrease the farther the enemy is. This patch will make sure to kill all of those long-range McCree players.
Although McCree’s damage gets a nerf when firing from long distances, players need not worry as the damage decrease is not that bad. In fact, McCree’s damage is way better than when the game was first released.
To make peace with the McCree players, McCree’s alternate fire, Fan the Hammer, has been sped up by 15%. This means that players can now use Fan the Hammer with confidence knowing that it can instantly kill enemies in short range because it now fires at a much faster rate.
And lastly, the Flashbang cooldown has also been adjusted so that players can throw grenades on a rather consistent basis.
Other than the two changes I’ve mentioned, there is also some nifty bug fixes. Blizzard fixed a bug where Lucio, Mercy, and other character models were not rendered properly.
If you’ve played last week and you were using the aforementioned heroes, you might come across times where you cannot do damage. That is because of this graphics bug which was, thankfully, fixed in this patch.
The newest patch is still only available on the PC but expect that the patch will be introduced in the coming days for the game console versions.
Overwatch is an FPS shooting game and is available on the PC, Xbox One, and Playstation 4 game consoles.